AEG had picked up a game from designer Bryan Merlonghi, Cutthroat Kingdoms. Loosely based on Game of Thrones, this negotiation, area control card game had some stunning character art created for it. Unfortunately they weren't happy with the direction of the graphic design; it was too dark and didn't convey the gameplay elements clearly. This is where I came in. I took the character art as a base and researched what would be an appropriate design treatment to brighten the cards up and make the gameplay elements clear as a bell. In the end, I chose to use frame art from authentic Medieval illuminated manuscripts (circa 1300 ce.). They drove home the realism of the cards and went a long way to put the players "IN THE GAME".