Turns out, I was a touch too ambitious in my blogging schedule. Working a booth the entire day then networking in the evening doesn't leave a whole lot of time for sitting down with a glass of <insert favourite beverage here> and your laptop, capturing your thoughts from the con.
That said...WOW, what an amazing time I had. This was only my second year, but my first year as a full-time, self-employed designer. And boy, what a difference it made! I had the opportunity to meet SO MANY wonderful people in the industry; publishers, game designers, graphic designers or artists, you name it, everyone was such a delight to meet and connect with.
This was also a great opportunity to meet in-person, several colleagues & clients that up until this past week, I'd only had the chance to meet 'virtually'. There really is no substitute for pressing the flesh and finally getting too meet face to face.
One big difference this year is that I got to see so many of the games that I worked on in action. The Thunderstone Quest table was always 3-deep in spectators, as was Scorpius Freighter, both by AEG.
From there, I headed over to the Brotherwise booth to check out Call to Adventure. Wow, what a table presence that game has. I can only imagine what it'll look like when the playmat and player boards get printed! (Psst. You still have a few days to back it on Kickstarter!).
Unfortunately, my inaugural game with Tasty Minstrel Games, "Embark" didn't make it to Gen Con this year, but perhaps it'll make an appearance at one of the later cons like PAX Unplugged or Essen. Either way, I'm excited to get my hands on it.
All in all, I had an amazingly great time. What a different experience than last year. Coming to GEN CON this year, a little more seasoned in the ways of the industry and knowing a few more people really made it feel like a week-long get together with some really great and welcoming friends, who are only too willing to share their love of games and the industry with anyone who is willing to listen.
Looking forward to the next time we meet...