Gen Con 2018

I have only been to Gen Con once before, and that was as an employee for a museum. While I had a great time and learned a great deal, the experience was undoubtedly a different one than the one I'll experience this time 'round.

This year, I'm 100%, all the way, a self-employed graphic designer. The only objectives I have to strive toward are wholly my own. Last year's con was in a word "Overwhelming". The crowds, the constant din, the go, go, go-edness of it all was a little too much for me to take. In retrospect, however, I believe that last year was a necessary exercise. The experience I gained at Gen Con 50, fumbling around in the dark really helped me get a feel for the event and how I could interact with it going forward as a freelancer.

Here's a multi-part blog on my experiences this year at Gen Con. 

Day 1

After a gruelling drive from Ottawa, we arrived in town late last night. I had dreams of meeting up with friends and colleagues, but those were quickly dashed by exhaustion and common sense. 

Up at 7:30, raring to go! 10:00, we leave for breakfast. Last year I found a great breakfast spot, Cafe Patachou, and couldn't wait to kick-off this year's con-going experience with a hearty "most important meal of the day", LOL. Seriously, though...amazing omelettes, wonderful bread, and sweet homemade preserves (although, personally I think I prefer Gingham Wisdom preserves more, but I'm probably biased :O ).

On to the booth setup for Wonderment Games, makers of Quodd Heroes. We've got a 10x10 booth this year. Set up isn't going to take all day (or two) like the ginormous Upper Deck or Paizo booths. The Wonderment booth is eye-catching with it's beautiful back-lit backdrop (how's that for alliteration?!) and the game will be stunning as well when set up.

Couple of meetings and then preparations for the deluge to come. Gen Con 2018, do your worst.

Stay tuned for Day 2 commentary.

Peace.

Matt Paquettegen con, gaming
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GEN CON 2018: POST-CON

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Brand Consistency for game publishers